Saier number: Rebirth wing exclusive soul printing optimization announcement, historical legacy problems will be solved

2022-06-22 0 By

1. Wing of Rebirth (5 tiers) optimized description: After being defeated, there is a 50% chance of randomly resurrecting 1 defeated elf in the backpack (the wing of rebirth cannot be resurrected, boss is valid);You can store up to 5 layers of aura energy. The more layers you have, the more effects you gain: tier 1: reduces damage taken by 8%.Every increase 1 layer of an additional 8% reduction injury (effective) boss 2 layers: all abnormal state, immune immune status (boss) effectively reduced ability 3 layers: itself to the biggest strength to recover by the end of each turn itself (boss) effectively four layers: a third of the immune and bounce off their own fixed damage (boss) effectively 5 layers: all attacksBonus +1 (boss only) 2.Wing of Rebirth (6 tiers) Optimized description: 100% randomly resurrect 1 defeated elf in the backpack after being defeated (the wing of rebirth cannot be resurrected, boss works);You can store up to 6 layers of aura energy, and the more layers you have, the more effects you gain: tier 1: reduces damage taken by 8%.Every increase 1 layer of an additional 8% reduction injury (effective) boss 2 layers: all abnormal state, immune immune status (boss) effectively reduced ability 3 layers: itself to the biggest strength to recover by the end of each turn itself (boss) effectively four layers: a third of the immune and bounce off their own fixed damage (boss) effectively 5 layers: all attacks6 tiers: All attack skill damage increases by 60% and the power of the fifth skill no longer consumes the power of your own brilliance (boss only works).If you beat your opponent in a Match, your mana power is zero and you gain +3 in the next round. If you beat a non-Player in a match, your mana power is zero and you gain +3 in the next round.After rigorous discussion and long-term preparation, we finally decided to implement the system optimization of the description and effect of damage types in the game in the near future, so as to comprehensively standardize the damage types of spirits and skills in the combat system.So far, the project team has completed the update so far all with spirit printing spirit damage type sorting, and from which the priority positioning of some spirit printing description problems of the spirit, will be in the form of the version of the week to gradually standardize its description.In future updates to the game, the new spirit seal damage type description will be based on the following rules: 1.The type of damage shall be determined according to the written description first. Fixed damage shall be determined as fixed damage in the description, and percentage damage shall be determined as percentage damage in the description.2. The type of damage is not explicitly described. The damage expressed in the form of a percentage sign (%) or semicolon (/) is called percentage damage, and the damage without the above symbol is called fixed damage.(example: the effect “drains 1/N of your opponent’s maximum strength” is a percentage of damage.)Note: the above transfer from the official version of the Ser